@Tanglewood Nature Center

443 Coleman Avenue, Elmira

Pricing and Hours:
• Regular Day - 10 AM-3 PM, $175
• Extended Day - 9 AM-4 PM, $225
• Extended Day - 8 AM-5 PM, $275
More options available online

Registration is done on a first-come, first-served basis. You must be a member of Tanglewood to register a child for camp. Membership fees are not included in the camp registration price. Registrations can be done online only at www.tanglewoodnaturecenter.com. For more information, contact Deanna at (607) 732-6060, ext. 100.

No camp during the holiday week (July 1-5).

Fishing Camp (Grades K-2)

  • Learn the basics of fishing including casting, knot tying, safety and more.
  • Practice casting and perfect your fly-tying.
  • Dig bait for different species of fish and make your very own pole.
  • Watch a pro show you how to gut, fillet and clean a fish and take home recipes for future fishing!

Wilderness Survival Camp (Grades 3-5)

  • We start off easy with map and compass reading, but by the end of the week, students will be able to read a tree to find south.
  • Build and insulate a shelter with no tools.
  • Learn where to find edible plants while tracking and catching (and releasing) wildlife with our own homemade traps.
  • Finish the week with fire building and preparing a special treat in the woods!

Magical Beasts (Grades K-2)

  • Discover all the different magical creatures in habitats suh as the pond, the sky and the woods, including mermaids, fairies, gnomes, unicorns and Bigfoot.
  • Design a chimera that mixes up your favorite adaptations including wings, special powers, talons or webbed feet
  • Learn about the natural world that mimics magic – why bogs glow in the dark, the science of fairy rings and more.
  • Build a gnome home and imagine how magical creatures coexist with humans.

Critter Care Camp (Grades 3-5)

  • Snuggle a ferret, feed a frog and help Tanglewood staff care for more than 40 different animals.
  • Practice some of the first aid and healthcare techniques we use to keep our animal ambassadors healthy.
  • Create toys and treats for animals to enjoy.
  • Discover the tricks of training animals with positive reinforcement, working with species including dogs, birds and more!

Nature Play (Grades K-2)

  • Go home laughing and grass-stained after a day of playing games, including the classics and brand new games unique to Tanglewood.
  • Sculpt mud pies, make fossil prints and play park rangers.
  • Create works of art with natural items found in the woods.
  • Tag, kickball and forts galore!

Pioneers to iPads (Grades 3-5)

  • From ancient hieroglyphs to iPads, play around with science and technology!
  • Take tech into the woods using apps on our iPads to take real data for NASA and Cornell's Lab of Ornithology!
  • Construct, create and play with simple machines such as seed bomb launchersand solar-powered cars.

Scales & Tails (Grades K-2)

  • Flip over logs to find sneaky salamanders and get your feet wet catching frogs and fish in the ponds.
  • Shed your own skin with a funky craft and unravel the color-changing mysteries of chameleons and bearded dragons.
  • Create a life-size masterpiece of our biggest animal - "Bowie" the Colombian red-tail boa
  • End the week with a reptile race!

Outdoorsman (Grades 3-5)

  • Try on and learn how to pack for a wilderness backpacking adventure.
  • Set up and break down tents for a home base in the woods - and relax in a hammock in between the trees!
  • Follow tracks and signs to stalk down wildlife and set snares and traps to (safely!) catch and release critters
  • Practice hiking and outdoor safety and learn how to survive on your own

Zookeepers Camp (Grades K-2)

  • Dissect owl pellets and rebuild the skeletons of their prey.
  • Roll logs and pull them apart to discover decomposers.
  • Feed our animals gourmet meals of fruit, rats, bugs and build jungle gyms and toys for our animals.
  • Personally meet each major animal group and care for our critters from tooth to toe!

Mad Scientists (Grades 3-5)

  • Fit inside a giant bubble!
  • Defy gravity with water in wacky experiments.
  • Write and decode secret messages using invisible ink made from plants.
  • Explode, grow, disappear and slime all kinds of things with experiments.

Mad Scientists (Grades K-2)

  • Fit inside a giant bubble!
  • Defy gravity with water in wacky experiments.
  • Write and decode secret messages using invisible ink made from plants.
  • Explode, grow, disappear and slime all kinds of things with experiments.

Wilderness Quest (Grades 3-5)

  • Hunt for treasure and map your way across 300 acres, marking special items you discover.
  • Face down challenges as a team and conquer an obstacle course.
  • Create dishes and elixirs out of natural ingredients.
  • Solve puzzles as you quest through the museum.

Pokémon (Grades K-5)

  • Discover Pokémon that are based on real animals, many of which reside at the museum!
  • Hike the trails and catch insects and frogs with your very own Pokéball.
  • Make up your own Pokémon and battle them against other trainers.
  • Complete the outdoor field day trials to earn your trainer certificate!

Outdoor Adventure (Grades K-5)

  • Escape a larger-than-life spider web unscathed with your team.
  • Build the ultimate "eggstra invincible" parachute to protect an egg passenger.
  • Channel your inner adventurer and build a fort in the woods, spending glorious days in the wild.
  • Create toys and enrichment for the animals - interspecies play!